This project involved creating a custom water material model within the Unity engine.
My Role: Material Designer

I designed and implemented a custom water material model in Unity, focusing on realistic water behavior and visual effects. The material was carefully crafted to simulate various water properties, such as reflections, refractions, and wave dynamics, enhancing the overall realism and immersion of the environment.

This project allowed me to leverage my technical skills in shader programming and material design, demonstrating my ability to create high-quality, dynamic visual effects within game environments.
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