This project was a creative exploration into VR mechanics, focusing on stress relief through immersive gameplay. The game features a variety of punching and shooting mechanics, designed to provide users with a fun and cathartic experience.
My Role: Game Designer and Developer
I was responsible for designing the entire VR scene, from the environment layout to the visual aesthetics, ensuring an engaging and immersive experience. Additionally, I incorporated various game mechanics, fine-tuning the punching and shooting interactions to create a satisfying and intuitive gameplay loop.
This project allowed me to experiment with VR's potential for stress relief, blending creative design with technical expertise.
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